Speaker
Description
Accurate and efficient simulations are necessary for the research and development of particle colliders. A current muon collider design, MAIA, has tungsten nozzles that create a significant amount of initial showering when a particle interacts with them. This is by design in practice, however, it results in a largely unnecessary CPU time during simulation. DDSim tracks each particle individually - and by creating a large amount of showering, there are more particles to track. There are also simulation issues with accurately tracking particles through overlapping volumes. These volumes need to be adjusted manually within the geometry files and are often a time consuming task to identify and fix the overlapping portions. This study aims to fix both of these problems and evaluate the impact in performance.